Getting Started

Direct Class links:

Assassin Bards Cavalier Cleric Druid Fighter
Illusionist Mage Paladin Ranger Thief

Leveling Your Character

Let’s Talk About Alignment

Lawful Good Neutral Good Chaotic Good
Lawful Neutral Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Character Creation is as follows:

please use this excel spread sheet for character creation

Races are per the PHB p.13, as modified by the UA, p.7

Deep Gnomes, Gray Dwarfs, Half Orcs, and Drow are not available as Player Character Races.

Valid race/class combos are as follows:


Please note that Paladins and Rangers are not eligible for multiclass characters. In dual Classed humans, they must be the second class that you choose, as the discipline and time required to excel at the class would preclude you from ever leaving it, with out also losing all of the class benefits.

Also, there are no monks and no barbarians.

For Demi-humans, Method I will be used, modified as follows:

All scores are recorded and arranged in the order the player desires. 4d6
are rolled, and the lowest die (or one of the lower) is discarded. Instead of the standard 6 rolls, you may roll 8 times, dropping the 2 rolls you do not wish to use.

For Human Characters, Method V will be used:

The reason for preferential stats for Humans is that Demi humans are quite powerful with added bonuses to race that Humans do not share. They are also supposed to be very rare. Demi humans will have the follow additional restrictions in place of level limits.

Minimum Hit Points: A character who reaches a level past his level limit gains only the minimum hit points (see Hit Points); constitution bonus included if the level is a hit die increase. For instance, a 17 constitution halfling fighter with the standard level limit of 4 who reaches 5th level gains 6 hit points; 3 for the minimum result and 3 for constitution. Note that some level limits are high enough that this limitation has no effect, such as 10th level half-orc fighters or 11th level elf wizards who are at or past the maximum class hit die anyway.
Effective level is the level limit – Whenever a demi-human is subjected to an effect in which his level or hit dice are compared against anothers or checked against a set amount, the maximum is what the Player’s Handbook level limit table dictates. Examples of where this applies:
• In these house rules slow allows a save if the character is 11th level or higher. A 16th level elven fighter with 18 strength is treated as a 7th level character in this regard and thus is not entitled to a save. Similar spells are sleep, death, cloudkill, color spray, and holy word. Multiclassing with thief is a great way around this.
• A dispel magic spell cast against a 17th level half-orc cleric dispels his magic as if he was 4th level. The reverse isn’t true, in that when the cleric casts dispel magic on others, he uses his full level.

A simple way to remember this rule is that from the player’s point of view, he uses the character’s actual level. A 20th level elven archmage fires a 20 die fireball, and all range and other spell variables use the character’s level of 20. However, when the DM needs to check the character’s level to defend against an effect, he uses the level limit instead if lower, so if that same elven archmage is subject to a holy word, he will be stunned instead of just deafened.

Attack per round limitation – The level limit is the cap for how many attacks per round demi-human rangers and fighters get against less than 1 hit die opponents. For example, a 12th level halfling fighter with 17 strength maxes out at 4 attack routines per round against goblins.
Must avoid level-up challenges – Demi-humans past their level limit whose class requires a challenge to level up (such as halfling druids or gnome assassins) must take the self-training route instead.

The sex of your character will not limit thier ability scores

Max HP for first Level. Thereafter you will gain average HP, and whatever bonuses you receive from a high constitution score.

I do have some house rules for some of the classes, see below. Also, there are no barbarian or monk PCs in this campaign.

Social Class and Rank (UA p. 82) and starting funds (PHB p. 35):

For the most part this will not be used, Except in the case of Cavaliers and Paladins.


Starting funds for other classes are found in the PHB (p. 35). Keep in mind that all values in gold pieces (g.p.) are consider to be in Silver pieces.


Cavaliers and some Paladins will use the table “Starting Money and Equipment for Cavaliers” (UA p. 25) See Cavalier and Paladin pages for more detail.


After you have created your Character, it’s time to Equip him!

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