So you want to be a Hero?
A WORD OF WARNING
Greyhawk as a campaign setting is quite a danergous place. Death may happen, so please be prepared. However! I am not of the mind set that arbitrary death is a good thing. Therefore, be forewarned:
- Bring a 10ft pole!
- Unless you are about to die anyway, it’s never a good Idea to just drink a potion. Even if it looks like an already identified potion.
- There are poisens that ID (even with spell use) as benficial. It’s a good practice to cast nuetralize poisen on batches of potions as you find them. This will turn any poisened potion into water (drinkable water, at that!) and save massive amounts of heartache.
- There are things in the game that have no saving throw. With very few exceptions, I will always allow a saving throw.
- Any PC who is Assasinated while alone is dead, though they can be resurrected, if the body is found. A PC who is Assassinated while other party members are present will be dropped to HD -1 HP (eg – a fighter, who gets d10 HP per level, would be at -9 while a Mage who gets d4 HP per level would be a -3), giving the party one round to stabalize them.
- Generally, Foes you fight will not attempt a coup-de-grace on disbaled PCs, as the active PCs are a much bigger threat. However! some might, but not until you are fighting real bastards (not until level 6-7, at least).
- The party fighters may practice formations and such, (i.e.- Tight corridor fighting) you can ask for more details, things like this will require prof slots but will aid the party, as I will give certain bonuses for a party in good formation.
- It’s a good practice to write down your evening routine… and tell me what it is. That way we can save time, because you will only have to say… “before sleeping I complete my normal routine”